The game places you directly into the story with a first person point of view.
You are a member of a group of college friends. (The game prompts you to input a name that the other characters will address you by).
You are then presented with a series of real world scenarios where you are a bystander.
At certain moments, you are presented with choices. You can make different decisions about what to do. These decisions result in different outcomes.
‘Confront’, ‘Intervene’, ‘Go get help’, or ‘Wait and see’
Decisions that Matter shows you how you have the power to take action. You can choose speak up, and that can change someone’s life.
At the end, you are presented with video messages from the characters involved in the scenario. The messages are different depending on what choices you made.
These videos are acted out by the models of the characters, emphasizing just how real a situation like this is.
Jess Klein, coordinator of gender programs and sexual violence prevention at Carnegie Mellon University, explains:
Andy Norman, one of the instructors for the class in which this project was made adds:
The future of violence prevention is bystander education, if it’s done the right way.